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Sneak Peak at Some SftS Races and Classes

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Sneak Peak at Some SftS Races and Classes Empty Sneak Peak at Some SftS Races and Classes

Post  Admin Thu May 12, 2011 1:59 am

Just a short peak at what's to come, will be updated with the rest as soon as they are finished, if there are any themes you would like to have present in the final update, please PM me and I'll see what I can do.

Prox

Very different from other races, and perhaps the most devilish race in general, it is hard to tell what shape these races truly have, as their form shifts overtime. Gifted with many powers, this race has dominated many others and reached the height of their power, even terraforming other planets long before any of the other races discovered the wheel. the denizens of Proxima Centauri 4 are called the Prox by most other races, although the nearby denizens of Proxima Centauri 7 refer to them as Jg’a’trauhw which translates as “Master” in Universal, which is the Prox’s name for themselves. As you may be able to tell from their name, a Prox is usually chaotic and controlling in nature, though bonded together in their supreme goal of trying to rule all other creatures. A Prox at birth, on the rare occasion that an outsider is allowed to see them, appears to be what looks like a skeletal, red, hairless, tarantula, without an abdomen and with a torso-like body extending from what appears to be the front of the body, almost like a centaur except with the body of a four legged tarantula. Soon after being birthed, the form will violently thrash about, its form changing with every glance of it’s eyes, turning into a clock, a bed, back to itself, into one of their birth assistance machines, into you as a bystander, and finally after seeing and morphing into every object in the room it reverts to its original and goes to sleep. To stay within the room as it sleeps for the first time is dangerous, as that is when they lose control of the fierce mental powers in their mind and mentally attack everything in the room. The powers of a Prox are great, as they can transform into any object or person, though usually with a slightly redder tinge of skin, and those who are capable of seeing the ultraviolet range of light can discern which is which easily, as a Prox hiding as another item gives off ultraviolet light. Another power is their massive psychic energy and control, for example they were able to control the beasts of burden and other animals on their planet, and when they traveled to the nearby planet of Proxima Centauri 7, they were able to mentally enslave the weak minded occupants there as well. Though this power is very strong, it is much weaker for humans and their modified counterparts, their strongest attacks only causing medium pain, and only the possibility of control for a short while, and for the Alpha Centaurans and Terrans, though not many of the prox are aware, it actually strengthens their mind and technomancy. The attempt to control the other two main races is what brought about the second intergalactic war, and increased the number of human made robots, as they are obviously impervious to psychic powers.

Cultist:
It can be easy for the weaker willed Kaeyam, and sometimes even weaker Humans, to accept the Prox as gods and worship them in small cults usually by building things which has been the Prox’s command throughout history. Humans usually are only barely held in thrall and use the recognition they get for acting on their own as well to lord it over other cultists, especially Kaeyam, who sometimes blindly follow the Prox and attempt not to live for themselves. +1 to gang and religious culture, and a +2 to concealment, also +3 to all non prerequisite requiring engineering skills.

Zero G Soldier:
A type of soldier born from the massive amounts of inter-planetary fighting in the Second Intergalactic War. Easily able to move in Zero G and equipped with the most accurate as well as the heaviest duty weaponry as they are designed to be able to take out both Starcruisers and other soldiers attempting to do the same long distances away. +2 to Zero Gravity Athletics, and +1 to Explosives, heavy weaponry, and precision.



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